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    Skrypty od HeartBroken


    HeartBroken
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    Witam tutaj znajdziecie kilka skryptów, specjalnie dla was.

    Strzal&Unik.

    Skrypt jest prosty, strzelamy seriami, postac chodzi nam na prawo i lewo tak jak bysmy naduszali szybko strzalki <-- --> :)

    alias strafe_toggle_on "bind ctrl +newduck; bind rightarrow +newright; bind leftarrow +newleft; bind end strafe_toggle_off; bind mouse1 +strafeshoot; developer 1; echo Strafe_On; developer 0"

    alias strafe_toggle_off "bind ctrl +duck; bind rightarrow +moveright; bind leftarrow +moveleft;bind end strafe_toggle_on; bind mouse1 +coloratk; developer 1; echo Strafe_Off; developer 0"

    alias no_strafe "bind mouse1 +attack; Echo Strafe Fire Off; adjust_crosshair"

    alias do_strafe "bind mouse1 +strafeshoot; echo Strafe Fire On; adjust_crosshair"

    alias +ss_left "+attack; +moveleft; alias +strafeshoot +ss_right; adjust_crosshair"

    alias +ss_right "+attack; +moveright; alias +strafeshoot +ss_left; adjust_crosshair"

    alias +strafeshoot "+ss_left"

    alias -strafeshoot "-attack; -moveleft; -moveright"

    alias +newduck "+duck; no_strafe; adjust_crosshair"

    alias -newduck "-duck; do_strafe; adjust_crosshair"

    alias +newleft "+moveleft; no_strafe; adjust_crosshair"

    alias -newleft "-moveleft; do_strafe; adjust_crosshair"

    alias +newright "+moveright; no_strafe; adjust_crosshair"

    alias -newright "-moveright; do_strafe; adjust_crosshair"

    bind "END" "strafe_toggle_on"

    Przycisk END ma klawce wylacza nam skrypt ;)

    Meczy Cie celownik w deaglu czy usp? szczegolnie deagl ma spory celownik, ten cfg to zmieni! celownik zmieni sie jak celownik z m4! ;)

    alias R.CrossH4|R.16.1 "slot3;cl_dynamiccrosshair 1;cl_lw 1;R.CrossH4|R.16.2"

    alias R.CrossH4|R.16.2 "+duck;slot2;wait;wait;wait;cl_lw 0;wait"

    bind F4 R.CrossH4|R.16.

    Tutaj kolejny cfg na którym jade, co on robi? jest legalny nie bój pan! zwieksza nam kilka fps ! na slabsze komputery, oczywiscie ja chce jak naj fps ;) nie ze kompa mam na wegiel ;)

    cl_himodels 0

    gl_keeptjunctions 0

    gl_clear 0

    gl_cull 1

    gl_dither 1

    gl_lightholes 0

    gl_palette_tex 1

    gl_spriteblend 1

    gl_ztrick 1

    r_detailtextures 0

    r_detailtexturessupported 0

    r_mirroralpha 0

    r_mmx 1

    violence_ablood 0

    violence_hblood 0

    violence_agibs 0

    violence_hgibs 0

    precache 1

    fs_lazy_precache 1

    cl_dynamiclights 0

    cl_shadows 0

    cl_minmodels 1

    s_a3d 0

    s_eax 0

    s_reverb 0

    voice_dsound 1

    gl_texturemode GL_NEAREST_MIPMAP_NEAREST

    gl_round_down 4

    gl_max_size 64

    fastsprites 0

    d_spriteskip 2

    ati_npatch 0

    ati_subdiv 0

    cl_identiconmode 1

    cl_particlefx 0

    cl_weather 0

    cd_fps 1

    cl_corpsestay 1

    hpk_maxsize 1

    max_wallpuffs 1

    max_rubble 1

    max_shells 300

    max_smokepuffs 120

    cl_nopred 0

    cl_lw 1

    cl_lb 1

    cl_lc 1

    cl_download_ingame 0

    cl_allowupload 0

    mp_decals 1

    cl_cmdbackup "2"

    Kolejne aktualizacje niedlugo

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