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    Zamknięty Remote RCON PHP Class


    Ogen Dogen
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    Rekomendowane odpowiedzi

    Przydatna i bardzo wygodna klasa do zdalnej komunikacji z serwerem HLDS. Autor w opisie.

    <?php
    
    // ************************************************************************
    //PHPrcon - PHP script collection to remotely administrate and configure Halflife and HalflifeMod Servers through a webinterface
    //Copyright (C) 2002  Henrik Beige
    //
    //This library is free software; you can redistribute it and/or
    //modify it under the terms of the GNU Lesser General Public
    //License as published by the Free Software Foundation; either
    //version 2.1 of the License, or (at your option) any later version.
    //
    //This library is distributed in the hope that it will be useful,
    //but WITHOUT ANY WARRANTY; without even the implied warranty of
    //MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    //Lesser General Public License for more details.
    //
    //You should have received a copy of the GNU Lesser General Public
    //License along with this library; if not, write to the Free Software
    //Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    // ************************************************************************
    
    class Rcon
    {
    
      var $challenge_number;
      var $connected;
      var $server_ip;
      var $server_password;
      var $server_port;
      var $socket;
    
    
      //Constructor
      function Rcon()
      {
        $this->challenge_number = 0;
        $this->connected = true;
        $this->server_password = "";
        $this->server_password = 27015;
        $this->server_password = "";
      }
    
    
      //Open socket to gameserver
      function Connect($server_ip, $server_port, $server_password = "")
      {
        //store server data
        $this->server_ip = gethostbyname($server_ip);
        $this->server_port = $server_port;
        $this->server_password = $server_password;
    
        //open connection to gameserver
        $fp = fsockopen("udp://" . $this->server_ip, $this->server_port, &$errno, &$errstr, 5);
        if($fp)
          $this->connected = true;
        else
        {
          $this->connected = false;
          return false;
        }
    
        //store socket
        $this->socket = $fp;
    
        //return success
        return true;
    
      } //function Connect($server_ip, $server_port, $server_password = "")
    
    
      //Close socket to gameserver
      function Disconnect()
      {
        //close socket
        fclose($this->socket);
        $connected = false;
    
      } //function Disconnect()
    
    
      //Is there an open connection
      function IsConnected()
      {
        return $this->connected;
      } //function IsConnected()
    
    
      //Get detailed player info via rcon
      function ServerInfo()
      {
        //If there is no open connection return false
        if(!$this->connected)
          return $this->connected;
    
        //get server information
        $status = $this->RconCommand("status");
    
        //If there is no open connection return false
        //If there is bad rcon password return "Bad rcon_password."
        if(!$status || trim($status) == "Bad rcon_password.")
          return $status;
    
       //format global server info
        $line = explode("\n", $status);
        $map = substr($line[3], strpos($line[3], ":") + 1);
        $players = trim(substr($line[4], strpos($line[4], ":") + 1));
        $active = explode(" ", $players);
    
        $result["ip"] = trim(substr($line[2], strpos($line[2], ":") + 1));
        $result["name"] = trim(substr($line[0], strpos($line[0], ":") + 1));
        $result["map"] = trim(substr($map, 0, strpos($map, "at:")));
        $result["mod"] = "Counterstrike " . trim(substr($line[1], strpos($line[1], ":") + 1));
        $result["game"] = "Halflife";
        $result["activeplayers"] = $active[0];
        $result["maxplayers"] = substr($active[2], 1);
    
        //format player info
        for($i = 1; $i <= $result["activeplayers"]; $i++)
        {
          //get possible player line
          $tmp = $line[$i + 6];
    
          //break if no more players are left
          if(substr_count($tmp, "#") <= 0)
            break;
    
          //name
          $begin = strpos($tmp, "\"") + 1;
          $end = strrpos($tmp, "\"");
          $result[$i]["name"] = substr($tmp, $begin, $end - $begin);
          $tmp = trim(substr($tmp, $end + 1));
    
          //ID
          $end = strpos($tmp, " ");
          $result[$i]["id"] = substr($tmp, 0, $end);
          $tmp = trim(substr($tmp, $end));
    
          //WonID
          $end = strpos($tmp, " ");
          $result[$i]["wonid"] = substr($tmp, 0, $end);
          $tmp = trim(substr($tmp, $end));
    
          //Frag
          $end = strpos($tmp, " ");
          $result[$i]["frag"] = substr($tmp, 0, $end);
          $tmp = trim(substr($tmp, $end));
    
          //Time
          $end = strpos($tmp, " ");
          $result[$i]["time"] = substr($tmp, 0, $end);
          $tmp = trim(substr($tmp, $end));
    
          //Ping
          $end = strpos($tmp, " ");
          $result[$i]["ping"] = substr($tmp, 0, $end);
          $tmp = trim(substr($tmp, $end));
    
          //Loss
          $tmp = trim(substr($tmp, $end));
    
          //Adress
          $result[$i]["adress"] = $tmp;
    
        } //for($i = 1; $i < $result["activeplayers"]; $i++)
    
        //return formatted result
        return $result;
    
      } //function ServerInfo()
    
    
      //Get all maps in all directories
      function ServerMaps($pagenumber = 0)
      {
        //If there is no open connection return false
        if(!$this->connected)
          return $this->connected;
    
        //Get list of maps
        $maps = $this->RconCommand("maps *", $pagenumber);
    
        //If there is no open connection return false
        //If there is bad rcon password return "Bad rcon_password."
        if(!$maps || trim($maps) == "Bad rcon_password.")
          return $maps;
    
        //Split Maplist in rows
        $line = explode("\n", $maps);
        $count = sizeof($line) - 4;
    
        //format maps
        for($i = 0; $i <= $count; $i++)
        {
          $text = $line[$i];
    
          //at directory output sorted map list
          if(strstr($text, "Dir:"))
          {
            //reset counter
            $mapcount = 0;
    
            //parse directory name
            $directory = strstr($text, " ");
    
          } //if(strstr($text, "Dir:"))
    
          else if(strstr($text, "(fs)"))
          {
            //parse mappath
            $mappath = strstr($text, " ");
    
            //parse mapname
            //if no "/" is included in the "maps * " result
            if(!($tmpmap = strrchr($mappath, "/")))
              $tmpmap = $mappath;
    
            //parse mapname without suffix (.bsp)
            $result[$directory][$i] = substr($tmpmap, 1, strpos($tmpmap, ".") - 1);
    
          } //else if(strstr($text, "(fs)"))
    
        } //for($i = 1; $i <= $count; $i++)
    
    
        //return formatted result
        return $result;
    
      } //function ServerMaps()
    
    
      //Get server info via info protocoll
      function Info()
      {
        //If there is no open connection return false
        if(!$this->connected)
          return $this->connected;
    
        //send info command
        $command = "\xff\xff\xff\xffinfo\x00";
        $buffer = $this->Communicate($command);
    
        //If no connection is open
        if(trim($buffer) == "")
        {
          $this->connected = false;
          return false;
        }
    
        //build info array
        $buffer = explode("\x00", $buffer);
    
        $result["ip"] = substr($buffer[0], 5);
        $result["name"] = $buffer[1];
        $result["map"] = $buffer[2];
        $result["mod"] = $buffer[3];
        $result["game"] = $buffer[4];
        $result["activeplayers"] = (strlen($buffer[5]) > 1)?ord($buffer[5][0]):"0";
        $result["maxplayers"] = (strlen($buffer[5]) > 1)?ord($buffer[5][1]):"0";
    
        //return formatted result
        return $result;
    
      } //function Info()
    
    
      //Get players via info protocoll
      function Players()
      {
        //If there is no open connection return false
        if(!$this->connected)
          return $this->connected;
    
        //send players command
        $command = "\xff\xff\xff\xffplayers\x00";
        $buffer = $this->Communicate($command);
    
        //If no connection is open
        if(trim($buffer) == "")
        {
          $this->connected = false;
          return false;
        }
    
        //get number of online players
        $buffer = substr($buffer, 1);
    
        //build players array
        for($i = 1; strlen($buffer) > 0; $i++)
        {
          //playername
          $tmp = strpos($buffer, "\x00");
          $result[$i]["name"] = substr($buffer, 1, $tmp);
    
          //frag count
          $result[$i]["frag"] = ord($buffer[$tmp + 1]) +
                               (ord($buffer[$tmp + 2]) << 8) +
                               (ord($buffer[$tmp + 3]) << 16) +
                               (ord($buffer[$tmp + 4]) << 24);
    
          //online time
          $tmptime = @unpack('ftime', substr($buffer, $tmp + 5, 4));
          $result[$i]["time"] = date('i:s', round($tmptime['time'], 0) + 82800);
    
          $buffer = substr($buffer, $tmp + 9);
        } //for($i = 1; $i <= $count; $i++)
    
        //return formatted result
        return $result;
    
      } //function Players()
    
    
      //Get server rules via info protocoll
      function ServerRules()
      {
        //If there is no open connection return false
        if(!$this->connected)
          return $this->connected;
    
        //build info command
        $command = "\xff\xff\xff\xffrules\x00";
        $buffer = $this->Communicate($command);
    
        //If no connection is open
        if(trim($buffer) == "")
        {
          $this->connected = false;
          return false;
        }
    
        //seperate rules
        $buffer = substr($buffer, 2);
        $buffer = explode("\x00", $buffer);
        $buffer_count = floor(sizeof($buffer) / 2);
    
        //build rules array
        for($i = 0; $i < $buffer_count; $i++)
        {
          $result[$buffer[2 * $i]] = $buffer[2 * $i + 1];
        }
    
        //sort rules
        ksort($result);
    
        //return formatted result
        return $result;
    
      } //function ServerRules()
    
    
      //Execute rcon command on open socket $fp
      function RconCommand($command, $pagenumber = 0, $single = true)
      {
        //If there is no open connection return false
        if(!$this->connected)
          return $this->connected;
    
        //get challenge number
        if($this->challenge_number == "")
        {
          //send request of challenge number
          $challenge = "\xff\xff\xff\xffchallenge rcon\n";
          $buffer = $this->Communicate($challenge);
    
          //If no connection is open
          if(trim($buffer) == "")
          {
            $this->connected = false;
            return false;
          }
    
          //get challenge number
          $buffer = explode(" ", $buffer);
          $this->challenge_number = trim($buffer[2]);
        }
    
        //build command
        $command = "\xff\xff\xff\xffrcon $this->challenge_number \"$this->server_password\" $command\n";
    
        //get specified page
        $result = "";
        $buffer = "";
        while($pagenumber >= 0)
        {
          //send rcon command
          $buffer .= $this->Communicate($command);
    
          //get only one package
          if($single == true)
            $result = $buffer;
    
          //get more then one package and put them together
          else
            $result .= $buffer;
    
          //clear command for higher iterations
          $command = "";
    
          $pagenumber--;
    
        } //while($pagenumber >= 0)
    
        //return unformatted result
        return trim($result);
    
      } //function RconCommand ($command)
    
    
      //Communication between PHPrcon and the Gameserver
      function Communicate($command)
      {
        //If there is no open connection return false
        if(!$this->connected)
          return $this->connected;
    
    
        //write command on socket
        if($command != "")
          fputs($this->socket, $command, strlen($command));
    
        //get results from server
        $buffer = fread ($this->socket, 1);
        $status = socket_get_status($this->socket);
        $buffer .= fread($this->socket, $status["unread_bytes"]);
    
    
        //If there is another package waiting
        if(substr($buffer, 0, 4) == "\xfe\xff\xff\xff")
        {
          //get results from server
          $buffer2 = fread ($this->socket, 1);
          $status = socket_get_status($this->socket);
          $buffer2 .= fread($this->socket, $status["unread_bytes"]);
    
          //If the second one came first
          if(strlen($buffer) > strlen($buffer2))
            $buffer = substr($buffer, 14) . substr($buffer2, 9);
          else
            $buffer = substr($buffer2, 14) . substr($buffer, 9);
    
        }
    
        //In case there is only one package
        else
          $buffer = substr($buffer, 5);
    
    
        //return unformatted result
        return $buffer;
    
      } //function Communicate($buffer)
    
    }
    
    ?>
    
    

    Przykład działania:

    $con = new Rcon();
    $con->Connect("127.0.0.1", "27015", "rcon");
    $ret = $con->RconCommand("changelevel de_dust2");
    echo $ret; // wydrukuj odpowiedź z serwera
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