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    Locked Naprawa silnika LGSL - Błąd z CSGO (ServerViewer)


    Ogen Dogen
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    Na początku zaznaczam, że fix nie jest mojego autorstwa ;)

     

    Otwieramy plik lgsl_protocol.php i zmieniamy kolejne fragmenty kodu w funkcji lgsl_query_05.

     

    1. Znajdź:

    elseif ($lgsl_need['p']) { fwrite($lgsl_fp, "\xFF\xFF\xFF\xFFplayers\x00"); }
    elseif ($lgsl_need['e']) { fwrite($lgsl_fp, "\xFF\xFF\xFF\xFFrules\x00"); }
    }
    else
    {
    $challenge_code = isset($lgsl_need['challenge']) ? $lgsl_need['challenge'] : "\x00\x00\x00\x00";
    
    if ($lgsl_need['s']) { fwrite($lgsl_fp, "\xFF\xFF\xFF\xFF\x54Source Engine Query\x00"); }
    elseif ($lgsl_need['p']) { fwrite($lgsl_fp, "\xFF\xFF\xFF\xFF\x55{$challenge_code}"); }
    elseif ($lgsl_need['e']) { fwrite($lgsl_fp, "\xFF\xFF\xFF\xFF\x56{$challenge_code}"); }
    

    Zamień na :

    elseif ($lgsl_need['e']) { fwrite($lgsl_fp, "\xFF\xFF\xFF\xFFrules\x00"); }
    elseif ($lgsl_need['p']) { fwrite($lgsl_fp, "\xFF\xFF\xFF\xFFplayers\x00"); }
    }
    else
    {
    $challenge_code = isset($lgsl_need['challenge']) ? $lgsl_need['challenge'] : "\x00\x00\x00\x00";
    
    if ($lgsl_need['s']) { fwrite($lgsl_fp, "\xFF\xFF\xFF\xFF\x54Source Engine Query\x00"); }
    elseif ($lgsl_need['e']) { fwrite($lgsl_fp, "\xFF\xFF\xFF\xFF\x56{$challenge_code}"); }
    elseif ($lgsl_need['p']) { fwrite($lgsl_fp, "\xFF\xFF\xFF\xFF\x55{$challenge_code}"); }

    2. Znajdź :

    $packet = fread($lgsl_fp, 4096); if (!$packet) { return FALSE; }
    

    Zamień na :

    if (!($packet = fread($lgsl_fp, 4096))) {
    if ($lgsl_need['s']) { return FALSE; }
    elseif ($lgsl_need['e']) { $lgsl_need['e'] = FALSE; return TRUE; }
    else { return TRUE; }
    }
    

    3. Znajdź :

    elseif ($lgsl_need['p']) { if ($packet[4] == "m" || $packet[4] == "I") { continue; } }
    elseif ($lgsl_need['e']) { if ($packet[4] == "m" || $packet[4] == "I" || $packet[4] == "D") { continue; } }
    

    Zamień na :

    elseif ($lgsl_need['e']) { if ($packet[4] == "m" || $packet[4] == "I" || $packet[4] == "D") { continue; } }
    elseif ($lgsl_need['p']) { if ($packet[4] == "m" || $packet[4] == "I") { continue; } }
    

    4. Znajdź:

    $server['p'][$player_key]['pid'] = ord(lgsl_cut_byte($buffer, 1));

    Zamień na :

    lgsl_cut_byte($buffer, 1);
    

    5. Znajdź : (niekonieczne - tylko optymalizacja)

    elseif ($lgsl_need['p']) { $lgsl_need['p'] = FALSE; }
    elseif ($lgsl_need['e']) { $lgsl_need['e'] = FALSE; }
    

    Zamień na :

    elseif ($lgsl_need['e']) { $lgsl_need['e'] = FALSE; }
    elseif ($lgsl_need['p']) { $lgsl_need['p'] = FALSE; }
    

    Zapisujemy i wysyłamy na serwer :)

     

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